Game
ARC: Doom
Tonight, we save the world.
Immerse in ARC’s rules-lite, tension-heavy adventures to race against the clock and slay the apocalypse. Capture your imagination with near-inescapable dooms that threaten limitless worlds…for a heart-racing story to remember. A high-quality, lushly designed and illustrated game. The 168-page book contains:
A complete fantasy d6 RPG system with rules for:
- Building engaging, tightly-paced stories through the Doomsday Clock and a trinity of Omens.
- Seamless yet manifold ways to pair Skills with problem-solving Approaches. Placating a higante? Flex your charisma Creatively, Carefully, or Concertedly.
- Player-driven combat with intent-based initiative. No more passively waiting for the next turn: players must strategize teamwork each round.
- Esoteric ways to recover magic. Bury teeth, submerge in elements or even eat an entire door. What’s the price of power?
Bonus content to power any adventure:
40 Spells & Techniques, ranging from the mundane—whispered messages—to the unknown—open doors to secret locations—and the world-wracking, truest Miracle. - 36 fascinating creatures: bunny-eared noblins, flowerheaded courtiers, cannibal elves, moon-eating wyrms and more.
Plus approachable, practicable guidance to run a satisfying game of ARC with friends.
ARC’s OSR-empowered theme is underpinned by a deep foundation for shared stakes, breathing story arcs, and collaborative worlds that meaningfully respond to player action…as well as world-spanning calamity.
Created by momatoes
Editing by Jarrett Crader and Fiona Geist from the Moonrat Conspiracy
Sensitivity reading from Alex Saify
Published by Exalted Funeral Press